Commit b7d24962 by BellCodeEditor

save project

parent 9334290b
Showing with 16 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -19,7 +19,11 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,7 +19,11 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30 t=3
obstacle=random.choice(bush,stone,cacti)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,8 +31,9 @@ while True: ...@@ -27,8 +31,9 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpState="runing":
jumpState="up" if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up": if jumpState=="up":
if y>150: if y>150:
y-=t y-=t
...@@ -52,6 +57,12 @@ while True: ...@@ -52,6 +57,12 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if rect.x<=0-rect.width:
obstacle=random.choice([buch,stone,cacti])
rect.x=1000
rect.y=500-rect.height
rect.x-=8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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