Commit b5d3c454 by BellCodeEditor

save project

parent c12a3f58
Showing with 5 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -9,6 +9,7 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -9,6 +9,7 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
bush = pygame.image.load('bush.png')
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
...@@ -22,7 +23,7 @@ y=400 ...@@ -22,7 +23,7 @@ y=400
t=30 t=30
jump="running" jump="running"
abstacle=random.choice([stone,cacti,bush]) abstacle=random.choice([stone,cacti,bush])
rext=abstacle.get_rect() rect=abstacle.get_rect()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -55,6 +56,7 @@ while True: ...@@ -55,6 +56,7 @@ while True:
rect.x=1000 rect.x=1000
rect.y=500-rect.height rect.y=500-rect.height
rect.x-=8 rect.x-=8
screen.blit(abstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(40) FPS.tick(40)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment