Commit acacbd68 by BellCodeEditor

save project

parent f5f3619f
Showing with 31 additions and 14 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -21,6 +21,10 @@ index = 0 ...@@ -21,6 +21,10 @@ index = 0
y = 400 y = 400
jumpState = 'running' jumpState = 'running'
t = 30 t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,31 +32,43 @@ while True: ...@@ -28,31 +32,43 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == 'running':
jumpState = 'up' if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up': if jumpState == 'up':
if t > 0: if t > 0:
if y > 150: y -= t
y -= t t -=2
t -=2
else: else:
jumpState = 'down' jumpState = 'down'
if jumpState == 'down': if jumpState == 'down':
if t <= 30: if t <= 30:
if y < 400: y += t
y += t t += 2
t += 2
else: else:
jumpState = 'runing' jumpState = 'runing'
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == 'running':
if index >= 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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