Commit 9ec5d9ff by BellCodeEditor

save project

parent a1b5ef1d
Showing with 19 additions and 7 deletions
...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -22,13 +22,11 @@ index = 0 ...@@ -22,13 +22,11 @@ index = 0
jumpstate = "runing" jumpstate = "runing"
y=400 y=400
t=30 t=30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y =500 - rect.height
while True: while True:
if rect.x < 0-rect.width:
obstacle = choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y 500 - rect.height
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -61,6 +59,19 @@ while True: ...@@ -61,6 +59,19 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if rect.x < 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y =500 - rect.height
rect.x-=8
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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