Commit 97c0ef15 by BellCodeEditor

save project

parent 2d61d205
Showing with 17 additions and 8 deletions
......@@ -20,14 +20,20 @@ hero = [pygame.image.load('hero1.png'),
index = 0
jumpState = "runing"
y = 400
jumpState = "runing"
t = 30
obstacle = randm.choice([bush,stone,cacti])
rect = obstacle.get_rect
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳
if t > 0:
......@@ -44,15 +50,18 @@ while True:
else:
jumpState = "runing"
t = 30
wukong = hero[index]
index += 1
if index == 5:
index = 0
# 将背景图画上去
wukong = hero[index]
if jumpState == "runing":
index += 1
if index == 5:
index = 0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
obstacle = randm.choice([bush,stone,cacti])
rect = obstacle.get_rect
rect.x = 1000
rect.y = 500 - rect.height
# 刷新画面
pygame.display.update()
FPS.tick(30)
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