Commit 94923afb by BellCodeEditor

save project

parent b6bbcf93
Showing with 7 additions and 17 deletions
......@@ -2,8 +2,6 @@ import pygame
import random
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -14,20 +12,17 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = 'runing'
t = 30
y = 400
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
t = 30
jumpState = 'runing'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -37,7 +32,7 @@ while True:
if jumpState == 'runing':
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up':
if t > 0:
y -= t
......@@ -64,13 +59,7 @@ while True:
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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