Commit 8e06cfbe by BellCodeEditor

save project

parent e86ec574
Showing with 17 additions and 13 deletions
......@@ -33,24 +33,29 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
if t > 0:
y -= t
t -=2
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t=30
wukong = hero[index]
index += 1
if index == 5:
index = 0
if jumpState == "runing":
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -58,13 +63,12 @@ while True:
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
abstacle = random.choice([bush,stone,cacti])
rect = abstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(abstacle,(rect.x,rect.y))
screen.blit(abstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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