Commit 8e06cfbe by BellCodeEditor

save project

parent e86ec574
Showing with 17 additions and 13 deletions
...@@ -33,24 +33,29 @@ while True: ...@@ -33,24 +33,29 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == "runing":
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if t > 0:
y -= 5 y -= t
t -=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t=30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "runing":
if index == 5: index += 1
index = 0 if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -58,13 +63,12 @@ while True: ...@@ -58,13 +63,12 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width: if rect.x <= 0-rect.width:
abstacle = random.choice([bush,stone,cacti]) abstacle = random.choice([bush,stone,cacti])
rect = abstacle.get_rect() rect = abstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(abstacle,(rect.x,rect.y)) screen.blit(abstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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