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Commit
7038136a
authored
Jul 20, 2022
by
BellCodeEditor
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88ab2501
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33 additions
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13 deletions
my_game.py
my_game.py
View file @
7038136a
import
pygame
from
pygame
import
locals
import
random
y
=
400
pygame
.
init
()
# 初始化
jumpState
=
"running"
stone_x
=
1000
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -12,41 +14,59 @@ background = pygame.image.load('bg.png') # 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"running"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
if
y
>
150
:
y
-=
5
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
y
<
400
:
y
+=
5
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
==
"running"
t
=
30
wukong
=
hero
[
index
]
index
+=
1
if
index
>=
5
:
index
=
0
if
jumpState
==
"running"
:
index
+=
1
if
index
>=
5
:
index
=
0
if
rect
.
x
<=
0
-
rect
.
width
:
#创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
rect
.
x
-=
8
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
15
)
\ No newline at end of file
FPS
.
tick
(
30
)
\ No newline at end of file
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