Commit 6861d66d by BellCodeEditor

auto save

parent 5794d034
Showing with 19 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -11,6 +12,12 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,6 +12,12 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
choice = random.choice([stone,cacti,apple])
rect = choice.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
# 关卡1 实现悟空跑步效果 # 关卡1 实现悟空跑步效果
# 逻辑:绘制图画时,不断切换悟空图片 # 逻辑:绘制图画时,不断切换悟空图片
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png') hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png')
...@@ -20,6 +27,11 @@ jumpStatus = 'running' ...@@ -20,6 +27,11 @@ jumpStatus = 'running'
y = 400 y = 400
t = 30 t = 30
while True: while True:
if rect.x < 0 - rect.width:
choice = random.choice([stone,cacti,apple])
rect = choice.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -40,13 +52,16 @@ while True: ...@@ -40,13 +52,16 @@ while True:
else: else:
jumpStatus = 'running' jumpStatus = 'running'
t = 30 t = 30
index += 1 if jumpStatus == 'running':
if index == 5: index += 1
index = 0 if index == 5:
index = 0
rect.x -= 10
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) #绘制悟空 screen.blit(hero[index], (150, y)) #绘制悟空
screen.blit(choice, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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