Commit 63cc1ad6 by BellCodeEditor

auto save

parent 59299e54
Showing with 9 additions and 7 deletions
...@@ -18,7 +18,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,7 +18,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = 'runing' jumpState = 'runing'
y = 400 y = 400
t = 30 t = 30
...@@ -31,7 +31,7 @@ while True: ...@@ -31,7 +31,7 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = 'up' jumpState = 'up'
if jumpState == 'up': if jumpState == 'up':
if t >= 0: if t > 0:
y -= t y -= t
t -=2 t -=2
else: else:
...@@ -42,10 +42,12 @@ while True: ...@@ -42,10 +42,12 @@ while True:
t += 2 t += 2
else: else:
jumpState = 'runing' jumpState = 'runing'
t=30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState =='runing':
if index == 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -53,4 +55,4 @@ while True: ...@@ -53,4 +55,4 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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