Commit 5ca391c2 by BellCodeEditor

auto save

parent ad6ba584
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#设置标题
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
#导入英雄图片
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#设置造型变量
costume=0
#将wukong设为相应的造型
wukong=hero[0]
index = 0
y=400
jump='running'
high=25
y_speed=high
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jump='up'
if jump=='up':
if y_speed > 0:
y -= y_speed
y_speed -=2
else:
jump='false'
if jump=='false':
if y_speed<=high:
y += y_speed
y_speed += 2
else:
jump='running'
t=high
wukong=hero[costume]
if jump=='running':
y=400
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
#造型
if jump=='running':
costume+=1
if costume==5:
costume=0
pygame.display.update()
FPS.tick(60)
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road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
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stone.png

11.3 KB

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