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Commit
5b0a1454
authored
Feb 26, 2022
by
BellCodeEditor
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ab91977c
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22 additions
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my_game.py
my_game.py
View file @
5b0a1454
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
...
@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
...
@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
...
@@ -22,6 +23,10 @@ index = 0#索引下标初始值
...
@@ -22,6 +23,10 @@ index = 0#索引下标初始值
jumpState
=
'runing'
#初始动作
jumpState
=
'runing'
#初始动作
y
=
400
y
=
400
t
=
30
#y,t初始值
t
=
30
#y,t初始值
zhangaiwu
=
random
.
choice
([
stone
,
cacti
,
bush
])
rect
=
zhangaiwu
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -29,8 +34,10 @@ while True:
...
@@ -29,8 +34,10 @@ while True:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
if
jumpState
==
'runing'
:
jumpState
=
'up'
#按下空格键后起跳
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
'up'
#按下空格键后起跳
if
jumpState
==
'up'
:
#起跳
if
jumpState
==
'up'
:
#起跳
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
...
@@ -45,14 +52,23 @@ while True:
...
@@ -45,14 +52,23 @@ while True:
jumpState
=
'runing'
jumpState
=
'runing'
t
=
30
t
=
30
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
index
+=
1
if
jumpState
==
'runing'
:
if
index
==
5
:
index
+=
1
index
=
0
#切换动作
if
index
>=
5
:
index
=
0
#切换动作
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<=
0
-
rect
.
width
:
zhangaiwu
=
random
.
choice
([
stone
,
cacti
,
bush
])
rect
=
zhangaiwu
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
zhangaiwu
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
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