Commit 5b0a1454 by BellCodeEditor

save project

parent ab91977c
Showing with 22 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -22,6 +23,10 @@ index = 0#索引下标初始值 ...@@ -22,6 +23,10 @@ index = 0#索引下标初始值
jumpState = 'runing'#初始动作 jumpState = 'runing'#初始动作
y = 400 y = 400
t = 30#y,t初始值 t = 30#y,t初始值
zhangaiwu = random.choice([stone,cacti,bush])
rect = zhangaiwu.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,8 +34,10 @@ while True: ...@@ -29,8 +34,10 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == 'runing':
jumpState = 'up'#按下空格键后起跳 if event.key == locals.K_SPACE:
jumpState = 'up'#按下空格键后起跳
if jumpState == 'up':#起跳 if jumpState == 'up':#起跳
if t > 0: if t > 0:
y -= t y -= t
...@@ -45,14 +52,23 @@ while True: ...@@ -45,14 +52,23 @@ while True:
jumpState = 'runing' jumpState = 'runing'
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == 'runing':
if index == 5: index += 1
index = 0#切换动作 if index >= 5:
index = 0#切换动作
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0 - rect.width:
zhangaiwu = random.choice([stone,cacti,bush])
rect = zhangaiwu.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(zhangaiwu,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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