Commit 4b8ff281 by BellCodeEditor

save project

parent cfb4c1bf
Showing with 23 additions and 0 deletions
import pygame
cacti=pygame.image.load('cacti.png')
rect = cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -8,6 +9,7 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -8,6 +9,7 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
bush=pygame.image.load("bush.png")
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
...@@ -21,6 +23,10 @@ index = 0 ...@@ -21,6 +23,10 @@ index = 0
y=400 y=400
jumpSatate="running" jumpSatate="running"
t=30 t=30
obstacle=random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -54,5 +60,12 @@ while True: ...@@ -54,5 +60,12 @@ while True:
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
if rect.x <= 0-rect.width:
obstacle = choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment