Commit 4b8ff281 by BellCodeEditor

save project

parent cfb4c1bf
Showing with 23 additions and 0 deletions
import pygame
cacti=pygame.image.load('cacti.png')
rect = cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -8,6 +9,7 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
bush=pygame.image.load("bush.png")
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
......@@ -21,6 +23,10 @@ index = 0
y=400
jumpSatate="running"
t=30
obstacle=random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -54,5 +60,12 @@ while True:
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
if rect.x <= 0-rect.width:
obstacle = choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x=8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(60)
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