Commit 4ae90464 by BellCodeEditor

save project

parent c6d12f92
Showing with 8 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,19 +11,22 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +11,22 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'),es pygame.image.load('hero3.png'),pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'), pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30
jumpState='running'
obstacle = random.
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
jumpState='running'
if event.type == locals.K_SPACE: if event.type == locals.K_SPACE:
iumpState='up' iumpState='up'
if jumpState='up': if jumpState=='up':
if t>0: if t>0:
y-=t y-=t
t-=2 t-=2
...@@ -35,6 +38,7 @@ while True: ...@@ -35,6 +38,7 @@ while True:
t+=2 t+=2
else: else:
jumpState='running' jumpState='running'
t=30
wukong=hero[index] wukong=hero[index]
if index ==5: if index ==5:
index=0 index=0
......
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