Commit 2d7226bc by BellCodeEditor

save project

parent e86bbd17
Showing with 9 additions and 15 deletions
...@@ -19,34 +19,28 @@ hero =[pygame.image.load('hero1.png'), ...@@ -19,34 +19,28 @@ hero =[pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState="running" jumpState="running"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "running": if event.key == locals.K_SPACE:
if event.key == locals.K_SPACE: jumpState="up"
jumpState="up"
if jumpState == "up": if jumpState == "up":
if t>0: if y>150:
y-=t y-=5
t-=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if t<30: if y<400:
y+=t y+=5
t+=2
else: else:
jumpState = "running" jumpState = "running"
t=30
wukong=hero[index] wukong=hero[index]
if jumpState == "running": index+=1
index+=1 if index>4:
if index>4: index=0
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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