Commit 2b8b0f0c by BellCodeEditor

save project

parent 9c87526a
Showing with 38 additions and 17 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -18,38 +18,59 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y =400
jumpState = "running"
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = choice.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y >150:
y -= 5
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
if t <= 30:
y += t
t += 2
else:
jumpState = "running"
jumpState = "runing"
t = 30
wukong = hero[index]
index += 1
if index >= 5:
index = 0
if jumpState == "runing":
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = choice.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x == 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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