Commit 1ec834cb by BellCodeEditor

save project

parent 4d357441
Showing with 27 additions and 14 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
pygame.display.set_caption ("悟空酷跑") # 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -18,39 +19,50 @@ index = 0
y=400
j="running"
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
exit()# 接收到退出事件后退出程序)
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
j="up"
if j=="runing":
if event.key == locals.K_SPACE:
j="up"
index+=1# 将背景图画上去
if index==5:
index=0
index=0
if j=="up":
if t>0:
y-=t
t-=2
screen.blit(wukong, (150, y))
y-=t
t-=2
screen.blit(wukong, (150, y))
else:
j="down"
if j=="down":
if y<400:
if t<=30:
y+=t
t+=2
screen.blit(wukong, (150, y))
else:
jump="rining"
jump="runing"
t=30
wukong=hero[index]
index+=1
if index==5:
index=0
if j=="runing":
index+=1
if index==5:
index=0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
if rict.x<0-rect():
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-+8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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