Commit 1d471523 by BellCodeEditor

save project

parent 4bb1fb36
Showing with 9 additions and 26 deletions
......@@ -9,13 +9,10 @@ pygame.display.set_caption("悟空赛跑")
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png')
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
= pygame.image.load('hero2.png')
= pygame.image.load('hero3.png')
= pygame.image.load('hero4.png')
= pygame.image.load('hero5.png')
index = 0
index = 0
while True:
for event in pygame.event.get():
......@@ -23,26 +20,15 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if t > 30:
y += t
t += 2
if y > 150:
y -= 5
else:
jumpState = "runing"
t =30
jumpState = "runing"
wukong = hero[index]
if jumpState == "runing":
index += 1
if index >= 5:
index = 0
......@@ -50,10 +36,7 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
stone_x -= 5
screen.blit(stone, (stone_x, 400))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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