Commit 108f1b65 by BellCodeEditor

save project

parent d4cabac0
Showing with 22 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
from random import *
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -9,18 +11,23 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -9,18 +11,23 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
cacti=pygame.image.load("cacti.png")
index = 0 index = 0
y=400 y=400
state="running" state="running"
t=30 t=30
obstacle=choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -46,16 +53,10 @@ while True: ...@@ -46,16 +53,10 @@ while True:
if state == 'running': if state == 'running':
y=400 y=400
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
if state=="running": if state=="running":
index+=1 index+=1
else: else:
...@@ -65,6 +66,18 @@ while True: ...@@ -65,6 +66,18 @@ while True:
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
if rect.x<0-rect.width:
obstacle=choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=400
rect.x-=8
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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