Commit 108f1b65 by BellCodeEditor

save project

parent d4cabac0
Showing with 23 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
from random import *
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -9,18 +11,23 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -9,18 +11,23 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
cacti=pygame.image.load("cacti.png")
index = 0 index = 0
y=400 y=400
state="running" state="running"
t=30 t=30
obstacle=choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -45,17 +52,11 @@ while True: ...@@ -45,17 +52,11 @@ while True:
t=30 t=30
if state == 'running': if state == 'running':
y=400 y=400
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
if state=="running": if state=="running":
index+=1 index+=1
else: else:
...@@ -63,6 +64,18 @@ while True: ...@@ -63,6 +64,18 @@ while True:
if index>4: if index>4:
index=0 index=0
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
if rect.x<0-rect.width:
obstacle=choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=400
rect.x-=8
screen.blit(obstacle, (rect.x,rect.y))
......
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