Commit 0fd9c9cc by BellCodeEditor

save project

parent 75e90198
Showing with 15 additions and 3 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
hero=[pygame.image.load('hero1.png'),
......@@ -23,6 +24,10 @@ index=0
jumpState="runing"
y=400
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -57,4 +62,11 @@ while True:
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
\ No newline at end of file
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