Commit 0fd9c9cc by BellCodeEditor

save project

parent 75e90198
Showing with 15 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
index = 0 index = 0
hero=[pygame.image.load('hero1.png'), hero=[pygame.image.load('hero1.png'),
...@@ -23,6 +24,10 @@ index=0 ...@@ -23,6 +24,10 @@ index=0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30 t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,4 +62,11 @@ while True: ...@@ -57,4 +62,11 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
\ No newline at end of file
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