Commit 0ec0cab8 by BellCodeEditor

save project

parent 12be2bb5
Showing with 29 additions and 3 deletions
......@@ -4,6 +4,7 @@ from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
......@@ -11,19 +12,43 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
wukong = hero[0]
index = 0
zhuangtai = "run"
y = 400
t = 30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and t == 30:
zhuangtai = "up"
# print(zhuangtai)
if zhuangtai == "run":
wukong = hero[index % 5]
index += 1
if zhuangtai == "up":
if t > 0:
y -= t
t -= 2
else:
zhuangtai = "down"
if zhuangtai == "down":
if t < 30:
t += 2
y += t
else:
zhuangtai = "run"
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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