Commit 0ca967d6 by BellCodeEditor

save project

parent 137a6aa6
Showing with 18 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -18,10 +19,13 @@ hero=[pygame.image.load('hero1.png'), ...@@ -18,10 +19,13 @@ hero=[pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState="runing"
y=400 y=400
jumpState="runing"
t=30 t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -39,7 +43,7 @@ while True: ...@@ -39,7 +43,7 @@ while True:
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y <30: if t < 30:
y+=t y+=t
t+=2 t+=2
else: else:
...@@ -54,6 +58,16 @@ while True: ...@@ -54,6 +58,16 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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