Commit 137a6aa6 by BellCodeEditor

save project

parent d88f997d
Showing with 8 additions and 6 deletions
...@@ -21,6 +21,7 @@ index = 0 ...@@ -21,6 +21,7 @@ index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,9 +29,9 @@ while True: ...@@ -28,9 +29,9 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
jumpState=="runing": if jumpState=="runing":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if t >0: if t >0:
y-=t y-=t
...@@ -45,9 +46,10 @@ while True: ...@@ -45,9 +46,10 @@ while True:
jumpState="runing" jumpState="runing"
t=30 t=30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpState=="runing":
if index==5: index+=1
index=0 if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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