Commit 0627eec9 by BellCodeEditor

save project

parent b35e670f
Showing with 16 additions and 1 deletions
import pygame
from pygame import locals
import random
i=0
pygame.init() # 初始化
# 创建一个窗口
......@@ -20,6 +22,10 @@ hero = [pygame.image.load('hero1.png'),
y=400
j='running'
t=30
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -27,7 +33,8 @@ while True:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
j='up'
if j=='running':
j='up'
if j=='up':
if t>0:
y-=t
......@@ -45,10 +52,17 @@ while True:
i+=1
if i>4:
i=0
if rect.x<0-rect.width:
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wk, (150, y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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