Commit f9215785 by BellCodeEditor

save project

parent 7fc4e120
Showing with 13 additions and 0 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -20,6 +21,10 @@ index = 0 ...@@ -20,6 +21,10 @@ index = 0
y=400 y=400
jnmp='runing' jnmp='runing'
t=30 t=30
odst=random.choice([stone,cacti,apple])
rect=odst.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,6 +58,13 @@ while True: ...@@ -53,6 +58,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(op, (150, y)) screen.blit(op, (150, y))
if rect.x<=0-rect.width:
odst=random.choice([stone,cacti,apple])
rect=odst.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(odst,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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