Commit f6c375fb by BellCodeEditor

save project

parent 737e017a
Showing with 15 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import local
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -20,7 +20,11 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,7 +20,11 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jupState = "runing" jupState = "runing"
t = 30 t = 30
y= 400 y = 400
obstacle = randon.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,6 +57,14 @@ while True: ...@@ -53,6 +57,14 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, 400))
if rect.x <= 0-rect.width:
obstacle = randon.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x-= 8
screen.bli(odstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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