Commit f241f5f4 by BellCodeEditor

auto save

parent f190a846
Showing with 13 additions and 0 deletions
...@@ -5,7 +5,9 @@ pygame.init() # 初始化 ...@@ -5,7 +5,9 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片 # 载入图片
pygame.display.set_cap
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -17,6 +19,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,6 +19,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
index = 0 index = 0
jumpState == 'runing'
y = 400
while True: while True:
...@@ -25,6 +29,15 @@ while True: ...@@ -25,6 +29,15 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.ket==locals.K_SPACE:
jumpState == 'up'
if jumpState == 'up':
if y > 150:
y+= 5
else:
jumpState == 'down'
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment