Commit f1901645 by BellCodeEditor

save project

parent 1f79cae0
Showing with 33 additions and 12 deletions
import pygame
from pygame import locals
index=0
import random
bush = 0
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -16,35 +18,54 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index=0
y = 400
jumpState = 'runing'
t = 30
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'runing':
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up':
if y>150:
y-=5
if t>0:
y-=t
t-=2
else:
jumpState = 'down'
if jumpState == 'down':
if y<400:
y+=5
if t<=30:
y+=t
y+=2
else:
jumpState = 'runing'
t=30
wukong = hero[index]
index+=1
if index>=5:
index=0
if jumpState == 'runing':
index+=1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
if rect.x<=0-rect.width:
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
FPS.tick(99999999999999990)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment