Commit f1901645 by BellCodeEditor

save project

parent 1f79cae0
Showing with 33 additions and 12 deletions
import pygame import pygame
from pygame import locals from pygame import locals
index=0 import random
bush = 0
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -16,35 +18,54 @@ hero = [pygame.image.load('hero1.png'), ...@@ -16,35 +18,54 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index=0
y = 400 y = 400
jumpState = 'runing' jumpState = 'runing'
t = 30
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == 'runing':
jumpState = 'up' if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up': if jumpState == 'up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState = 'down' jumpState = 'down'
if jumpState == 'down': if jumpState == 'down':
if y<400: if t<=30:
y+=5 y+=t
y+=2
else: else:
jumpState = 'runing' jumpState = 'runing'
t=30
wukong = hero[index] wukong = hero[index]
index+=1 if jumpState == 'runing':
if index>=5: index+=1
index=0 if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, 400))
if rect.x<=0-rect.width:
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(99999999999999990)
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