Commit e2f1d710 by BellCodeEditor

save project

parent 235a01e8
Showing with 13 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -7,9 +8,10 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -7,9 +8,10 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png')
# 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
index = 0 index = 0
a=[pygame.image.load('hero1.png'), a=[pygame.image.load('hero1.png'),
...@@ -20,6 +22,12 @@ a=[pygame.image.load('hero1.png'), ...@@ -20,6 +22,12 @@ a=[pygame.image.load('hero1.png'),
y=400 y=400
t=30 t=30
i="running" i="running"
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -51,8 +59,8 @@ while True: ...@@ -51,8 +59,8 @@ while True:
if index>=5: if index>=5:
index=0 index=0
if rect.x<0-rect.width: if rect.x<0-rect.width:
obstacle=choice([bush,stone,cacti]) obstacle=random.choice([bush,stone,cacti])
rect=obtacle.get_rect() rect=obstacle.get_rect()
rect.x=1000 rect.x=1000
rect.y=500-rect.height rect.y=500-rect.height
rect.x-=8 rect.x-=8
...@@ -62,7 +70,7 @@ while True: ...@@ -62,7 +70,7 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
screen.bilt(obstacle,(rect.x,rect.y)) screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment