Commit dd84765c by BellCodeEditor

save project

parent 97c9a17e
Showing with 16 additions and 9 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState = "running" jumpState = "running"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -27,21 +28,27 @@ while True: ...@@ -27,21 +28,27 @@ while True:
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if event.key ==locals.K_SPACE: if event.key ==locals.K_SPACE:
jumpState = "up" if jumpState=="running":
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if t>0:
y -= 5 y -= t
t -=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y <400: if t<=30:
y += 5 y += t
t +=2
else: else:
jumpState = "running" jumpState = "running"
wukong = hero[index] t=30
index +=1 if jumpState =="running":
if index >= 5: wukong = hero[index]
index=0 index +=1
if index >= 5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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