Commit d5fc6add by BellCodeEditor

save project

parent dcefa1d7
Showing with 32 additions and 18 deletions
......@@ -8,23 +8,23 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
y=400
jumpstate = "runing"
while True:
for event in pygame.event.get():
if event.type ==locals.QUIT:
exit()
if event.type ==locals.KEYDOWN:
if event.key ==locals.K_SPACE:
jumpstate = "up"
if jumpstate =="up":
if y>50:
y-=5
else:
jumpstate ="down"
if jumpstate =="down":
if y<400:
y+=5
else:
jumpstate ="runing"
# while True:
# for event in pygame.event.get():
# if event.type ==locals.QUIT:
# exit()
# if event.type ==locals.KEYDOWN:
# if event.key ==locals.K_SPACE:
# jumpstate = "up"
# if jumpstate =="up":
# if y>50:
# y-=5
# else:
# jumpstate ="down"
# if jumpstate =="down":
# if y<400:
# y+=5
# else:
# jumpstate ="runing"
# 载入图片
background = pygame.image.load('bg.png') # 背景
......@@ -45,6 +45,19 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if event.key ==locals.K_SPACE:
jumpstate = "up"
if jumpstate =="up":
if y>50:
y-=5
else:
jumpstate ="down"
if jumpstate =="down":
if y<400:
y+=5
else:
jumpstate ="runing"
wukong = hero[index]
......@@ -55,7 +68,7 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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