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Commit
d5fc6add
authored
Sep 19, 2021
by
BellCodeEditor
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parent
dcefa1d7
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2 changed files
with
32 additions
and
18 deletions
hero3.png
my_game.py
hero3.png
deleted
100644 → 0
View file @
dcefa1d7
11.3 KB
my_game.py
View file @
d5fc6add
...
@@ -8,23 +8,23 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -8,23 +8,23 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
y
=
400
y
=
400
jumpstate
=
"runing"
jumpstate
=
"runing"
while
True
:
#
while True:
for
event
in
pygame
.
event
.
get
():
#
for event in pygame.event.get():
if
event
.
type
==
locals
.
QUIT
:
#
if event.type ==locals.QUIT:
exit
()
#
exit()
if
event
.
type
==
locals
.
KEYDOWN
:
#
if event.type ==locals.KEYDOWN:
if
event
.
key
==
locals
.
K_SPACE
:
#
if event.key ==locals.K_SPACE:
jumpstate
=
"up"
#
jumpstate = "up"
if
jumpstate
==
"up"
:
#
if jumpstate =="up":
if
y
>
50
:
#
if y>50:
y
-=
5
#
y-=5
else
:
#
else:
jumpstate
=
"down"
#
jumpstate ="down"
if
jumpstate
==
"down"
:
#
if jumpstate =="down":
if
y
<
400
:
#
if y<400:
y
+=
5
#
y+=5
else
:
#
else:
jumpstate
=
"runing"
#
jumpstate ="runing"
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
...
@@ -45,6 +45,19 @@ while True:
...
@@ -45,6 +45,19 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpstate
=
"up"
if
jumpstate
==
"up"
:
if
y
>
50
:
y
-=
5
else
:
jumpstate
=
"down"
if
jumpstate
==
"down"
:
if
y
<
400
:
y
+=
5
else
:
jumpstate
=
"runing"
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
...
@@ -55,7 +68,7 @@ while True:
...
@@ -55,7 +68,7 @@ while True:
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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