Commit d2c3917a by BellCodeEditor

save project

parent c6e4dcbd
Showing with 15 additions and 9 deletions
...@@ -15,6 +15,7 @@ hero = pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.imag ...@@ -15,6 +15,7 @@ hero = pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.imag
index = 0 index = 0
y = 400 y = 400
jumpstate = "running" jumpstate = "running"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -22,24 +23,29 @@ while True: ...@@ -22,24 +23,29 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpstate == "running":
jumpstate = "up" if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up": if jumpstate == "up":
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpstate = "down" jumpstate = "down"
if jumpstate == "down": if jumpstate == "down":
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpstate = "running" jumpstate = "running"
t = 30
wukong=hero[index] wukong=hero[index]
index += 1 if jumpstate == "running":
if index == 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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