Commit c99a1180 by BellCodeEditor

save project

parent fef5893e
Showing with 15 additions and 4 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -11,9 +11,8 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
wukong=[]
stone_x=
for i in range(20):
if i<10:
i='0'+str(i)
......@@ -21,9 +20,13 @@ for i in range(20):
hero = pygame.image.load('w_'+i+'.png')
wukong.append(hero)
index = 0
y=400
y=325
jumpState='running'
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -52,8 +55,15 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong[index], (150,y))
if rect.x <= 0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
if jumpState=='running':
index+=1
rect.x-=8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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