Commit c3d3d8d3 by BellCodeEditor

save project

parent ae567e4c
Showing with 22 additions and 8 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -21,6 +22,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -28,13 +33,14 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState =="runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
y -= 2
t -= 2
else:
jumpState = "down"
if jumpState == "down":
......@@ -46,14 +52,21 @@ while True:
t =30
wukong = hero[index]
index += 1
if index >= 5:
index = 0
if jumpState == "runing":
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
screen.blit(wukong, (150, y))# 刷新画面
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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