Commit bcb01736 by BellCodeEditor

save project

parent 0d4d8440
Showing with 1 additions and 17 deletions
...@@ -17,35 +17,19 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,35 +17,19 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpstate='running'
y=400
pygame.display.set_caption('悟空跑酷') pygame.display.set_caption('悟空跑酷')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='up':
if y>150:
y-=50
else:
jumpstate='down'
if jumpstate=='down':
if y<400:
y+=50
else:
jumpstate='running'
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
if index>len(hero)-1: if index>len(hero)-1:
index=0 index=0
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, 400))
index+=1 index+=1
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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