Commit bb001d5c by BellCodeEditor

save project

parent 21491e9e
Showing with 18 additions and 12 deletions
...@@ -17,34 +17,40 @@ hero=[pygame.image.load('hero1.png'), ...@@ -17,34 +17,40 @@ hero=[pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
j="running" j="running"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
j="up" j="up"
wukong=hero[index]
index+=1# 将背景图画上去 index+=1# 将背景图画上去
if index==5: if index==5:
index=0 index=0
if j=="up": if j=="up":
if y>150: if t>0:
y-=5 y-=t
screen.blit(wukong, (150, y)) t-=2
screen.blit(wukong, (150, y))
else: else:
j="down" j="down"
if j=="down": if j=="down":
if y<400: if y<400:
y+=5 y+=t
t+=2
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
else: else:
jump="rinning" jump="rining"
t=30
wukong=hero[index]
index+=1
if index==5:
index=0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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