Commit b8ac16e4 by BellCodeEditor

save project

parent 5aa0527d
Showing with 8 additions and 4 deletions
...@@ -16,6 +16,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima ...@@ -16,6 +16,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima
index = 0 index = 0
jumpstate='running' jumpstate='running'
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -25,15 +26,18 @@ while True: ...@@ -25,15 +26,18 @@ while True:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpstate='up' jumpstate='up'
if jumpstate=='up': if jumpstate=='up':
if y >150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate='down' jumpstate='down'
if jumpstate=='down': if jumpstate=='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate='running' jumpstate='running'
t=30
wukong = hero[index] wukong = hero[index]
index+=1 index+=1
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment