Commit a8427300 by BellCodeEditor

save project

parent 086b78c1
Showing with 18 additions and 3 deletions
...@@ -18,14 +18,28 @@ hero = pygame.image.load('hero1.png') ...@@ -18,14 +18,28 @@ hero = pygame.image.load('hero1.png')
pygame.image.load('hero4.png') pygame.image.load('hero4.png')
pygame.image.load('hero5.png') pygame.image.load('hero5.png')
index = 0 index = 0
jumpState ="runing" y=400
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key ==locals.K_SPACE:
jumpState == "up"
if jumpState == "up":
if y >150:
y -= 5
else:
jumpState="down"
if jumpState =="down":
if y<400:
y += 5
else:
jumpState ="runing"
# #
wukong = hero[index] wukong = hero[index]
...@@ -34,7 +48,7 @@ while True: ...@@ -34,7 +48,7 @@ while True:
index = 0 index = 0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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