Commit a2617d15 by BellCodeEditor

save project

parent f8fb63d0
Showing with 10 additions and 5 deletions
...@@ -20,27 +20,32 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,27 +20,32 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "running" jumpState = "running"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState =="running":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if t > 0:
y -= 5 y =y-t
t = t-2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400: if t <= 30:
y += 5 y =y+t
t = t+2
else: else:
jumpState = "running" jumpState = "running"
t = 30
if jumpState == "running":
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index >= 5: if index >= 5:
......
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