Commit 93a7b7ad by BellCodeEditor

save project

parent 9ff4b282
Showing with 10 additions and 8 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "running" jumpState = "running"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,8 +30,8 @@ while True: ...@@ -29,8 +30,8 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == 'running': if jumpState == 'running':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if t > 0: if t > 0:
...@@ -40,16 +41,17 @@ while True: ...@@ -40,16 +41,17 @@ while True:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if t <= 30: if t <= 30:
y += 5 y += t
t +=2
else: else:
jumpState = "running" jumpState = "running"
if jumpState == "running":
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index > 4: if index > 4:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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