Commit 832f8d2e by BellCodeEditor

save project

parent f241f5f4
Showing with 19 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑') pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
pygame.display.set_cap
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -17,28 +17,32 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,28 +17,32 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState == 'runing' jumpState = "runing"
y = 400 y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.ket==locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState == 'up' jumpState = "up"
if jumpState == 'up': if jumpState == "up": # 起跳
if y > 150: if y > 150:
y+= 5 y -= 5
else:
jumpState = "down"
if jumpState == "down": # 起跳
if y < 400:
y += 5
else: else:
jumpState == 'down' jumpState = "runing"
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
...@@ -46,7 +50,7 @@ while True: ...@@ -46,7 +50,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment