Commit 76fa54f8 by BellCodeEditor

save project

parent 7f62c090
Showing with 12 additions and 5 deletions
...@@ -19,7 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,7 +19,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jump_state="run" jump_state="run"
jl=15
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -28,25 +28,32 @@ while True: ...@@ -28,25 +28,32 @@ while True:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jump_state="up" if jump_state=="run":
jump_state="up"
if jump_state=="up": if jump_state=="up":
if y>150: if y>150:
y-=5 y-=jl
jl-=0.2
else: else:
jump_state="down" jump_state="down"
if jump_state=="down": if jump_state=="down":
if y <400: if y <400:
y+=5 y+=jl
jl+=0.2
else: else:
jump_state=="run" print(jump_state)
jump_state="run"
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
index+=1 index+=1
......
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