Commit 5aa52434 by BellCodeEditor

save project

parent c1f94e26
Showing with 13 additions and 7 deletions
...@@ -19,24 +19,29 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,24 +19,29 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpState=="runing":
jumpState="up" if event.key==locals.K_SPACE:
jumpState="up"
if jumpState =="up": if jumpState =="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState =="down": if jumpState =="down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpState="runing" jumpState="runing"
t=30
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index==5: if index==5:
...@@ -44,7 +49,7 @@ while True: ...@@ -44,7 +49,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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