Commit 52fca2dd by BellCodeEditor

save project

parent a043669d
Showing with 19 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -18,30 +18,42 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,30 +18,42 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30
stone_x=1000
jumpstate="running" jumpstate="running"
pygame.display.set_caption('悟空酷跑') pygame.display.set_caption('悟空酷跑')
if
a=random.choice([busj])
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpstate=='running':
jumpstate='up' if event.key==locals.K_SPACE:
jumpstate='up'
wukong=hero[index] wukong=hero[index]
index=index+1 index=index+1
if index==5: if index==5:
index=0 index=0
if jumpstate=='up': if jumpstate=='up':
if y>150: if t>0:
y=y-5 y=y-t
t=t-2
else: else:
jumpstate='down' jumpstate='down'
if jumpstate=='down': if jumpstate=='down':
if y<400: if t<=30:
y=y+5 y=y+t
t=t+2
else: else:
jumpstate='running' jumpstate='running'
t=30
if jumpstate =='running':
index+=1
if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment